Hey, I'm a student and i wanted to know how did you make that track-the-player camera movement in Unity, even when it rotates and move forward/backward. It'd be so great if you can share that with me, thank you! (The piece of that code would be perfect so i can implement it)
***NOTE*** ending cutscene video won't play in browser, so please DOWNLOAD for a full experience ;)
* Your LoveLight brightens the world around you, but it does burn out eventually. Prove your #FAITH and the longer it burns, the clearer your #VISION gets.
* Everything reflects #EVERYTHING. They say "Love is blind", so without no *Love there is no Light*.
* v1.01 changelog:
-set redish colors to the LoveLight Counter & Particles when it's critically low;
-added 5% more LoveLight Particle (in the logical places);
-enabled AI for all the wolves (a few were left out in my hurry to finish before the deadline)
-removed animations from the children, so their AI works too now (noob mistake to animate moving AIs positions)
|Updated||1 day ago|
|Platforms||Windows, macOS, HTML5|
|Made with||Unity, Blender, Adobe Photoshop, Audacity|
|Tags||3D, Experimental, Low-poly, My First Game Jam, Singleplayer, Unity|
|Average session||A few minutes|
Log in with itch.io to leave a comment.
Sure man! I'll fetch the code snippet for you and make screenshots of how it's assembled on the gameobjects, just write down your e-mail please and I'll post them there for you.