Hey, I'm a student and i wanted to know how did you make that track-the-player camera movement in Unity, even when it rotates and move forward/backward. It'd be so great if you can share that with me, thank you! (The piece of that code would be perfect so i can implement it)
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Sure man! I'll fetch the code snippet for you and make screenshots of how it's assembled on the gameobjects, just write down your e-mail please and I'll post them there for you.